Entries in 3DS Max (4)


3D Modelling Examples

This is just a small selection of some of the models I have produced for various 3D renderings. The models themselves are composed of high resolution meshes constructed using a combination of patch modelling and polygon modelling within 3DS Max, and in some cases Maya. I hope to upload some examples of lower resolution single mesh models soon!


Research Examples

Most of this footage is research carried out in 3DS Max for a Health & Safety feature. All physics were calculated using the Havok physics module while the flame tests were produced using a third party plugin - FumeFX. The outdoor scene was an early test to work out how to use another plugin - speedTree, as well as to experiment with methods for road texturing.


Logo Animations

While these 2 logo animations look similar they were actually produced in very different ways.

BBI Logo

When approaching how the BBI logo was to be animated the obvious direction to take was to play off it's hand drawn nature. The animation itself was developed in Flash using a program called ToonBoom Studio - which is a little more geared towards traditional animation techniques. To achieve the appearance of the logo being drawn into place I simply progressively erased it and then reversed the animation frames produced. The timing was informed by recording sound effects prior to this using a piece of sand paper and some fabric!

Castlegate Logo

Although it is quite 2 Dimensional in appearance this logo animation was actually produced in 3D Studio Max. The reason for this is that the brief was to produce a logo animation that was to be placed at the beginning of a video sequence. So rather than using something like flash, I decided to use a 3D program in order to take advantage of effects like motion blur which I think add to the excitement of the big movements involved. A suitable sound effect was selected prior to animation, to make sure that everything synced up nicely.


Mechanical & Electrical Engineering Illustration

Despite appearances this is actually a 3D rendering that I arranged within 3D Studio Max and then rendered using Vray. The stylised look was achieved by using a very reflective metallic material and some very bright lights. I like the way that it almost looks like toon shading, but has some interesting gradients and light rays adding a hint of realism to the piece.